【Zbrush】Creating Tileable Textures in ZBrush
Creating Tileable Textures in ZBrush - Eat3DにてZBrushでタイリングテクスチャを作るチュートリアル動画が無料公開!
http://eat3d.com/stream/free/zbrush_tile
23分に及ぶチュートリアル動画と、
プロジェクトファイルをダウンロード出来ます。
Zbrushで作成
xNormalでテクスチャの生成
Photoshopで調整
MarmosetToolbagでリアルタイム表示という流れ
これは必見ですぞ
Creating Tileable Textures in ZBrush
Submitted by Eat 3D on August 4, 2011 - 9:42am
free_zbrush_rubble_tile.mp4In this demonstration, Andy Davies goes over the creation of tileable textures within Zbrush 4.
He shows the techniques needed to efficiently create a realistic rubble pile by making a tileable ground mesh using Displacement maps and placing pre-made Polypainted assets whilst offsetting the canvas.
He then shows how to create and export the Diffuse, Displacement, Normal and Ambient Occlusion maps from within Zbrush, along with the final tileable rubble mesh for use within xNormal for an additional Ambient Occlusion bake and any other textures that may be required.